Battlefield 6, one of the most anticipated games of the year, will be coming to the PC, PlayStation 5 and Xbox Series X|S on October 10 this year.
While most modern AAA titles now come with ray-tracing support, players who had access to Battlefield 6’s open beta noted that the game did not support ray-tracing. And while there were several references to it in the game’s command console on PC in the beta, gamers were disappointed to see a lack of ray-tracing options in the game’s graphic settings.
In a statement to Comicbook, Christian Buhl, the Studio Technical Director at Ripple Effect, one of the studios working on Battlefield 6, said that they “are not going to have ray-tracing when the game launches and we don’t have any plans in the near future for it either.” When asked why the gaming studio does not want to use the technology, Buhl said “that was because we wanted to focus on performance” and that all their effort was focused on making the game as smooth as possible on the default settings for most users.
“So, we just made the decision relatively early on that we just weren’t going to do ray-tracing and again, it was mostly so that we could focus on making sure it was performance for everyone else”, he added. The decision might come as a bummer for gamers who were looking forward to a more realistic cinematic experience, but it might make sense for the game, as Battlefield is more focused on multiplayer instead of sticking to a single-player campaign.
To give you a quick recap, ray-tracing is one of the most advanced technologies developers have been using for quite some time now to make their games look realistic. However, ray-tracing does come with a huge downside in the form of performance loss. Not only is it extremely resource hungry, but it also requires a GPU with dedicated ray-tracing cores.
It often leads to a reduction in frame rates, which is really important for a fast-paced multiplayer title like Battlefield 6. Moreover, ray-tracing requires a fairly capable and modern GPU, which is something not everyone has. It looks like, with Battlefield 6, Electronic Arts (EA) wants everyone to get on board, which is why the studio may have decided not to support ray-tracing in the upcoming title.
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